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   <div id="projectbrief">Basic chess application with OpenGL graphics and AI</div>
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<div class="title">AssimpHelper.h</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">    Taken from http://www.hightech-journal.net/opengl-tutorial-03-3d-modelle-zeichnen-beleuchten-assimp-importieren</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;</div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="preprocessor">#ifndef ASSIMPHELPER_H</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define ASSIMPHELPER_H</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor">#include &quot;Mesh.h&quot;</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;</div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="preprocessor">#include &lt;memory&gt;</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;</div>
<div class="line"><a name="l00016"></a><span class="lineno"><a class="line" href="class_assimp_helper.html">   16</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_assimp_helper.html">AssimpHelper</a> {</div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_assimp_helper.html#a92ff10f369abfb740dce8e88b5e23124">importScene</a>(std::string filename);</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;    ~<a class="code" href="class_assimp_helper.html">AssimpHelper</a>();</div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_assimp_helper.html#a338369ba2f224041abec0eb5038bf49f">drawScene</a>();</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="keyword">private</span>:</div>
<div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="class_assimp_helper.html#a592bbf36768f8c8e116948644953ce78">   32</a></span>&#160;    <span class="keyword">const</span> aiScene* <a class="code" href="class_assimp_helper.html#a592bbf36768f8c8e116948644953ce78">scene</a>;</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div>
<div class="line"><a name="l00035"></a><span class="lineno"><a class="line" href="class_assimp_helper.html#a49d582abcfbe7f0438ec79e4fd7485c4">   35</a></span>&#160;    Assimp::Importer* <a class="code" href="class_assimp_helper.html#a49d582abcfbe7f0438ec79e4fd7485c4">importer</a>;</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;</div>
<div class="line"><a name="l00038"></a><span class="lineno"><a class="line" href="class_assimp_helper.html#ac5c29ad58575e4b75c6097bc99ae531f">   38</a></span>&#160;    std::vector&lt;Mesh*&gt; <a class="code" href="class_assimp_helper.html#ac5c29ad58575e4b75c6097bc99ae531f">meshes</a>;</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_assimp_helper.html#a670932d02fb0580191817c481f18e4c3">drawMesh</a>(<a class="code" href="class_mesh.html">Mesh</a>* mesh);</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;};</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="keyword">using</span> AssimpHelperPtr = std::shared_ptr&lt;AssimpHelper&gt;; <span class="comment">// Shared pointer for better garbage handling.</span></div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="preprocessor">#endif // ASSIMPHELPER_H</span></div>
<div class="ttc" id="class_mesh_html"><div class="ttname"><a href="class_mesh.html">Mesh</a></div><div class="ttdoc">Wrapper class for the Assimp library. </div><div class="ttdef"><b>Definition:</b> Mesh.h:21</div></div>
<div class="ttc" id="class_assimp_helper_html_a670932d02fb0580191817c481f18e4c3"><div class="ttname"><a href="class_assimp_helper.html#a670932d02fb0580191817c481f18e4c3">AssimpHelper::drawMesh</a></div><div class="ttdeci">void drawMesh(Mesh *mesh)</div><div class="ttdoc">Draws the given mesh. </div><div class="ttdef"><b>Definition:</b> AssimpHelper.cpp:38</div></div>
<div class="ttc" id="class_assimp_helper_html_a592bbf36768f8c8e116948644953ce78"><div class="ttname"><a href="class_assimp_helper.html#a592bbf36768f8c8e116948644953ce78">AssimpHelper::scene</a></div><div class="ttdeci">const aiScene * scene</div><div class="ttdoc">The scene object. </div><div class="ttdef"><b>Definition:</b> AssimpHelper.h:32</div></div>
<div class="ttc" id="class_assimp_helper_html_a92ff10f369abfb740dce8e88b5e23124"><div class="ttname"><a href="class_assimp_helper.html#a92ff10f369abfb740dce8e88b5e23124">AssimpHelper::importScene</a></div><div class="ttdeci">void importScene(std::string filename)</div><div class="ttdoc">Imports the scene by filename. </div><div class="ttdef"><b>Definition:</b> AssimpHelper.cpp:12</div></div>
<div class="ttc" id="class_assimp_helper_html_a49d582abcfbe7f0438ec79e4fd7485c4"><div class="ttname"><a href="class_assimp_helper.html#a49d582abcfbe7f0438ec79e4fd7485c4">AssimpHelper::importer</a></div><div class="ttdeci">Assimp::Importer * importer</div><div class="ttdoc">The Assimp Importer pointer. </div><div class="ttdef"><b>Definition:</b> AssimpHelper.h:35</div></div>
<div class="ttc" id="class_assimp_helper_html"><div class="ttname"><a href="class_assimp_helper.html">AssimpHelper</a></div><div class="ttdoc">Assimp wrapper class to handle scene modeling in an more comfortable way. </div><div class="ttdef"><b>Definition:</b> AssimpHelper.h:16</div></div>
<div class="ttc" id="class_assimp_helper_html_a338369ba2f224041abec0eb5038bf49f"><div class="ttname"><a href="class_assimp_helper.html#a338369ba2f224041abec0eb5038bf49f">AssimpHelper::drawScene</a></div><div class="ttdeci">void drawScene()</div><div class="ttdoc">Draws the scene. </div><div class="ttdef"><b>Definition:</b> AssimpHelper.cpp:31</div></div>
<div class="ttc" id="class_assimp_helper_html_ac5c29ad58575e4b75c6097bc99ae531f"><div class="ttname"><a href="class_assimp_helper.html#ac5c29ad58575e4b75c6097bc99ae531f">AssimpHelper::meshes</a></div><div class="ttdeci">std::vector&lt; Mesh * &gt; meshes</div><div class="ttdoc">The scene Meshes. </div><div class="ttdef"><b>Definition:</b> AssimpHelper.h:38</div></div>
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